Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jR8tq-F2p9L-OnMFL-MBeAQ-HxhaB | 13/10/7 | 84.2 | 1.28 | 2026-07-04 17:48:29 · 28m 44s | |
| CSGO-8Yoqp-FTtDW-SticM-KOeRT-yGafE | 11/12/10 | 73.1 | 0.98 | 2026-07-02 19:22:38 · 29m 33s | |
| CSGO-akbt5-5hPtt-aqxSq-V8QRP-ObCRE | 11/10/4 | 70.0 | 1.10 | 2026-06-30 20:07:18 · 30m 31s | |
| CSGO-BBRYd-7NxbV-V9ORz-2mU7A-kdbhQ | 20/17/12 | 114.4 | 1.45 | 2026-06-21 20:02:15 · 36m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.