Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zYNkY-3uucO-DtzWC-6YsAn-3O8WB | 12/13/2 | 90.1 | 1.03 | 2026-06-30 22:33:09 · 25m 28s | |
| CSGO-mtmve-JCpVe-XsYOY-7mkX7-TLJzN | 15/9/6 | 81.0 | 1.52 | 2026-06-30 22:03:25 · 26m 56s | |
| CSGO-3AZ47-2dwZD-4huee-fXui9-tdTnB | 15/22/3 | 58.4 | 0.77 | 2026-06-30 21:09:22 · 45m 58s | |
| CSGO-DTWoG-eTKEp-OvrGW-B6OL5-P2N6H | 11/13/7 | 73.3 | 1.09 | 2026-06-26 21:56:41 · 27m 39s | |
| CSGO-nNGbN-AVSYw-SeirS-pGtQO-6GLXL | 18/9/2 | 112.9 | 1.79 | 2026-06-26 20:34:56 · 27m 15s | |
| CSGO-HDuLC-RDedk-QLE2E-DjBz7-69frM | 9/17/6 | 54.1 | 0.76 | 2026-06-25 22:07:06 · 35m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.