Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DyMmX-Mv3es-3tvxU-eYwQe-mj5ZJ | 14/19/5 | 67.2 | 0.96 | 2026-07-01 11:56:03 · 36m 36s | |
| CSGO-HBXJ6-QL7S2-YJw6e-wG79k-EtLbM | 16/10/5 | 76.8 | 1.38 | 2026-06-29 17:09:37 · 30m 52s | |
| CSGO-aKLtc-2nh9O-ZODL6-DtXat-eXfWA | 20/14/3 | 82.7 | 1.27 | 2026-06-27 10:11:49 · 37m 15s | |
| CSGO-LJxTB-yyd6P-DDw6w-PNbkX-f6KbM | 15/15/4 | 84.8 | 1.08 | 2026-06-26 14:39:47 · 28m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.