Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bX3aE-pGOoB-67rjP-DOsCU-BHLXL | 29/13/2 | 127.4 | 1.74 | 2026-07-04 15:25:47 · 30m 11s | |
| CSGO-h3yWp-Sjfau-R9Ln8-VXtcT-iQtWK | 30/13/2 | 114.5 | 1.80 | 2026-07-04 14:47:56 · 35m 25s | |
| CSGO-ytGxY-YfTpx-Mo2NW-zf3bK-SojoE | 17/20/2 | 83.5 | 0.96 | 2026-06-30 18:46:57 · 42m 9s | |
| CSGO-ZYKuh-UUU4f-8EkNO-jLaG2-CVMfN | 21/15/3 | 101.8 | 1.46 | 2026-06-30 16:57:58 · 44m 4s | |
| CSGO-fMYQH-4PQvp-eGOxn-JWSkC-rcpmJ | 26/9/2 | 112.0 | 1.90 | 2026-06-16 14:16:46 · 32m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.