Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mM6Wa-X6vh6-oZBtO-z6Mxa-B6LHA | 6/18/6 | 52.5 | 0.38 | 2026-07-05 19:55:54 · 32m 19s | |
| CSGO-T7Xnj-fcemw-MaEtt-EiLOE-Gd5FP | 9/14/1 | 79.1 | 0.87 | 2026-07-05 19:31:41 · 20m 23s | |
| CSGO-68u6T-FvZnE-BCik7-LXVXG-zn33L | 18/15/4 | 109.6 | 1.33 | 2026-07-02 20:20:14 · 33m 50s | |
| CSGO-JMOyp-6rxTE-bnJMo-p4AnJ-o8MUD | 7/19/2 | 30.2 | 0.33 | 2026-06-24 18:27:22 · 39m 38s | |
| CSGO-2W5qQ-U59jP-dtVnU-JX5di-34OJM | 21/16/6 | 83.3 | 1.33 | 2026-06-14 18:59:47 · 41m 31s | |
| CSGO-7jvxQ-mcwXL-fJsUb-kSjjP-WmPhG | 13/15/3 | 56.8 | 0.91 | 2026-06-14 18:16:46 · 39m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.