Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sxK4t-ppFwW-vwMzW-uYKiP-j8AMK | 11/13/5 | 72.6 | 1.03 | 2026-07-02 19:17:31 · 34m 39s | |
| CSGO-uAi7V-wEfFD-dTkut-azijp-QXUOG | 14/16/5 | 63.5 | 0.95 | 2026-07-01 20:44:14 · 36m 23s | |
| CSGO-D5tY3-9m9Tz-GK29s-SGUYY-CkirM | 9/16/9 | 60.7 | 0.85 | 2026-06-24 19:14:00 | |
| CSGO-u3Hqk-2sUhO-am7fm-GcViA-BL4VH | 16/10/3 | 74.2 | 1.28 | 2026-06-17 19:46:21 · 36m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.