Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PCZOA-2bhHS-iGmeS-eiYee-ZjenL | 10/8/5 | 65.6 | 0.87 | 2026-07-02 10:28:03 · 25m 5s | |
| CSGO-twaqM-pUoKQ-vZHEj-cQSm7-qLzkG | 18/13/7 | 95.2 | 1.44 | 2026-07-02 09:46:01 · 30m 31s | |
| CSGO-4up2j-xVqNj-nDqBb-mRaZD-rcpmJ | 22/6/0 | 96.5 | 1.71 | 2026-06-23 19:33:30 · 32m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.