Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-486bP-eqJMy-Dj9LT-fFBmj-WEDVF | 22/10/2 | 103.3 | 1.74 | 2026-07-03 00:37:11 · 26m 41s | |
| CSGO-6CW5Y-aQvvP-mTuDz-dcvPd-pPocG | 13/15/2 | 81.8 | 0.99 | 2026-07-02 22:54:09 · 23m 19s | |
| CSGO-3cv3H-7zzJc-UkpWT-98pr4-tBCJC | 1/3/0 | 47.2 | 0.65 | 2026-07-02 18:12:41 · 10m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.