Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JjqO3-3DoXJ-xOyyt-sGm9D-V9jbN | 8/15/3 | 72.9 | 0.57 | 2026-07-06 21:11:33 · 19m 38s | |
| CSGO-sxQEx-jt6zy-JFtUz-6mwUb-jPocG | 11/18/4 | 59.8 | 0.79 | 2026-07-02 03:07:28 · 24m 7s | |
| CSGO-AcCJW-9vmbx-wPdF6-P6FAA-Xdm2H | 13/13/5 | 65.1 | 1.02 | 2026-06-22 19:45:44 · 33m 55s | |
| CSGO-mKX3D-aXFwL-LS2Bc-b3wTN-x7D7K | 11/17/5 | 72.7 | 0.65 | 2026-06-17 15:59:54 · 34m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.