Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-P2Hcx-s7JvO-3rGK6-auxXm-AEBfD | 12/18/12 | 73.7 | 0.95 | 2026-06-26 21:17:12 · 36m 34s | |
| CSGO-LDNEo-n3QiT-ePcoy-G2mBa-KupJN | 22/16/5 | 107.9 | 1.49 | 2026-06-26 20:37:26 · 34m 44s | |
| CSGO-YTXuo-W4x4e-ik649-SrMZs-khRVP | 12/12/2 | 53.7 | 0.88 | 2026-06-23 20:49:11 · 30m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.