Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Grrdk-3DScF-QCvep-rXbNR-aRFZG | 12/19/11 | 81.3 | 0.93 | 2026-07-01 21:21:28 · 37m 59s | |
| CSGO-pqipx-s9JzT-ajunT-UcrDT-Xa43L | 18/16/10 | 99.4 | 1.31 | 2026-07-01 16:06:16 · 31m 52s | |
| CSGO-ZbkaA-RcMcv-ANuom-a7a3O-i84VH | 19/17/5 | 82.1 | 1.28 | 2026-06-21 21:22:05 · 34m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.