Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TUJFv-hoDeB-ccdEV-OCYMM-m9hWA | 10/17/6 | 52.3 | 0.76 | 2026-07-05 19:52:29 · 28m 7s | |
| CSGO-y9DFV-p6TwR-FUU4v-m54dw-zWq7C | 24/9/5 | 123.4 | 1.94 | 2026-06-29 14:10:49 · 26m 23s | |
| CSGO-S45qn-Nay6k-VGzBt-AAL2m-u4XbD | 18/22/5 | 75.3 | 0.98 | 2026-06-29 13:07:17 · 49m 1s | |
| CSGO-tvLTL-iAM6Q-LvtMo-Hwbxy-zUwsP | 14/18/7 | 78.1 | 1.09 | 2026-06-25 06:05:14 · 32m 11s | |
| CSGO-DFUie-wk4Rd-RHUSW-c5b3B-yxOhG | 11/14/2 | 77.0 | 0.81 | 2026-06-25 05:35:38 · 25m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.