Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eiQhz-LMeeA-wBPi8-iEAf6-RLkHB | 22/8/5 | 129.1 | 2.06 | 2026-07-08 16:57:40 · 23m 36s | |
| CSGO-x8ouF-GYffX-REczo-R7EPK-q8tCQ | 20/9/3 | 104.2 | 1.83 | 2026-07-03 19:18:17 · 27m 39s | |
| CSGO-a8DBM-JcLJH-pRf3c-ZmPTE-VKD7K | 24/18/6 | 117.9 | 1.51 | 2026-07-02 15:18:05 · 34m 9s | |
| CSGO-NjkYb-BrjKD-9qxpa-Fd6U4-pzpcG | 9/14/1 | 51.3 | 0.64 | 2026-07-02 13:10:54 · 25m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.