Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mCHmN-hhMAp-hVcLt-O9Toq-rDN6H | 4/11/1 | 21.5 | 0.23 | 2026-07-04 18:58:37 · 17m 46s | |
| CSGO-LUYJN-hsuB6-XOTFV-jJ5du-VN3tJ | 16/17/4 | 76.4 | 1.04 | 2026-07-03 18:14:33 · 39m 0s | |
| CSGO-LNPeD-ztJN6-4mixc-nVpmF-8oZEC | 7/13/6 | 66.4 | 0.77 | 2026-06-28 18:01:15 · 34m 34s | |
| CSGO-AaJVn-M6o2T-JsXZc-K6zBF-fS5KQ | 2/8/1 | 24.3 | 0.12 | 2026-06-27 12:09:24 · 28m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.