Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GujWv-SwUiD-BaHjz-dZuUr-ENc7L | 16/8/4 | 88.0 | 1.48 | 2026-07-05 22:15:20 · 32m 47s | |
| CSGO-kKpJy-bxrhq-JDrDn-CLyA4-sU7CH | 18/23/5 | 65.1 | 0.80 | 2026-07-04 09:31:04 · 48m 38s | |
| CSGO-Nj6bC-Dhkyh-yKyBs-kyVuF-s9ROG | 23/21/8 | 76.0 | 1.19 | 2026-07-03 06:58:57 · 46m 10s | |
| CSGO-sfZXX-cwnBz-MphOA-e79YO-XwJ5O | 10/8/4 | 54.1 | 1.17 | 2026-07-03 06:58:57 · 29m 8s | |
| CSGO-NFTWH-2bJT6-txcNm-pi9jY-85syM | 16/16/5 | 87.0 | 1.17 | 2026-06-22 17:47:52 · 38m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.