Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YnAdY-6B54a-nWwVM-Eep9o-H3MAK | 7/15/4 | 57.7 | 0.61 | 2026-07-03 21:22:16 · 21m 41s | |
| CSGO-pNx79-zuyFh-M5VWs-TjGXy-wVC7K | de_warden |
11/16/2 | 84.4 | 0.83 | 2026-07-03 04:38:55 · 24m 6s |
| CSGO-B5Bum-LdAuG-qvCPQ-DrnrY-Ua7WB | 10/20/3 | 55.4 | 0.61 | 2026-07-02 00:19:39 · 34m 10s | |
| CSGO-DLZ8t-OHekN-NTnj2-mfAG9-AVVzE | 2/15/4 | 42.7 | 0.00 | 2026-07-01 23:56:15 · 19m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.