Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LZ345-8wJc3-SbYTF-yQxeT-AHtdA | 15/18/7 | 74.7 | 1.02 | 2026-07-03 21:27:50 · 37m 7s | |
| CSGO-F7azX-Z62cC-oBe8f-56svH-cTyTC | 12/9/8 | 81.5 | 1.31 | 2026-07-03 19:22:12 · 27m 27s | |
| CSGO-5OuFD-kknhp-jinjB-mSsrf-REDVF | 12/17/7 | 86.6 | 0.98 | 2026-07-03 03:43:59 · 33m 37s | |
| CSGO-2bMts-mSY8X-HDoco-Xj9Us-YOfuB | 11/17/6 | 52.3 | 0.84 | 2026-06-24 19:56:51 · 36m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.