Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HwWYO-3QdM2-eJRsO-esCTz-hq4FP | 9/17/7 | 64.6 | 0.64 | 2026-07-04 06:32:41 · 36m 18s | |
| CSGO-DinFY-SKnGV-5cC4U-EbiDf-dZx9H | 29/19/10 | 104.4 | 1.56 | 2026-07-01 21:43:01 · 51m 29s | |
| CSGO-PUCHc-DStp4-Cqy9P-4w4Ce-wup3B | 16/26/5 | 63.1 | 0.73 | 2026-07-01 03:04:01 · 56m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.