Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-biRaR-Exytt-KxNS6-XHOL7-aUPRO | 21/11/3 | 111.2 | 1.68 | 2026-07-05 17:19:23 · 27m 10s | |
| CSGO-iQLZL-faWxA-yEeLJ-Haot7-6KAMK | 11/15/7 | 86.3 | 1.11 | 2026-07-05 16:41:56 · 28m 53s | |
| CSGO-TOWQL-VtsdT-KPRRB-zx2Uh-2XmfO | 7/13/2 | 52.5 | 0.48 | 2026-07-04 22:37:28 · 24m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.