Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JOcVq-pryQ7-qJQE8-htJrw-vzYUN | 23/15/9 | 104.2 | 1.57 | 2026-07-04 18:02:40 · 42m 13s | |
| CSGO-XXuS7-cEjCf-fMPR6-XvaH2-hq4FP | 13/16/7 | 73.2 | 1.01 | 2026-07-04 17:24:17 · 33m 52s | |
| CSGO-YnGtV-cfHy2-wiH8V-w8p7h-6395Q | 23/15/4 | 71.6 | 1.44 | 2026-06-23 19:36:14 · 39m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.