Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XrdBZ-Nc6sy-EkP68-VQXHr-nNjeC | 11/16/7 | 69.6 | 0.95 | 2026-07-03 18:51:04 · 28m 0s | |
| CSGO-dXVuD-7Ato3-bLUAA-pZjNi-DOizO | 15/17/6 | 84.1 | 1.03 | 2026-07-03 18:07:34 · 39m 55s | |
| CSGO-W2sj6-tvQj5-a5c5a-Pb2kA-UAVSH | 25/19/6 | 75.9 | 1.27 | 2026-07-01 19:08:28 · 57m 59s | |
| CSGO-OYwy8-Mxc4y-ehPm6-rvLAJ-SyCJC | 15/18/3 | 77.8 | 1.01 | 2026-07-01 18:30:09 · 34m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.