Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CdAu5-AhnUz-zupai-s6pn4-VUPRO | 10/20/3 | 64.2 | 0.51 | 2026-07-03 18:29:00 · 36m 55s | |
| CSGO-ATpLK-cDFpO-nQK58-HH5mG-Zc8zP | 11/16/2 | 65.3 | 0.76 | 2026-06-29 20:43:01 · 32m 48s | |
| CSGO-6ORmr-YqFDf-HtuDa-R4jtZ-h6QRO | 6/20/3 | 53.3 | 0.26 | 2026-06-29 20:04:29 · 35m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.