Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NQ2dv-euobZ-pcWGU-DMf3Q-mRXXC | 20/19/8 | 67.6 | 1.08 | 2026-07-02 19:25:36 · 56m 47s | |
| CSGO-frkje-6ikBr-OVWGz-T6RXV-bmPhG | 8/6/7 | 72.7 | 1.18 | 2026-06-30 19:06:09 · 24m 29s | |
| CSGO-nxidV-bJJ5Y-qCSYs-zrRQv-sNjeC | 17/7/3 | 99.4 | 1.86 | 2026-06-30 17:45:21 · 22m 34s | |
| CSGO-LC6A3-3cXJ4-XD9JA-3O8KX-sGCtG | 30/20/8 | 109.4 | 1.53 | 2026-06-24 21:49:59 · 55m 3s | |
| CSGO-mjKO5-DhqPa-U2CnN-YZtXK-Wd3AC | 13/17/3 | 71.3 | 0.90 | 2026-06-23 20:49:11 · 31m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.