Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-W6kBa-5wfLG-ONusd-O28Fm-WEDVF | 15/10/1 | 81.7 | 1.34 | 2026-07-03 00:08:41 · 29m 5s | |
| CSGO-xDxam-TYFmw-ZNBNF-2Mien-DiRFE | 15/9/6 | 104.5 | 1.51 | 2026-07-02 23:32:44 · 29m 33s | |
| CSGO-swvsN-w6HMt-VdZko-XK9Ak-AEVjM | 30/14/8 | 116.0 | 1.90 | 2026-07-02 22:47:53 · 37m 44s | |
| CSGO-So5jA-YkLNT-9jeCH-7jdDV-jvV9G | 20/13/3 | 104.3 | 1.48 | 2026-07-02 22:04:37 · 36m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.