Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-chztD-sNJqr-CUMa8-zoyJb-z53JE | 16/19/4 | 90.2 | 1.03 | 2026-06-27 21:36:54 · 30m 24s | |
| CSGO-YfEaQ-iyYWk-fn6CJ-yE4ru-KX6ZJ | 13/15/1 | 64.0 | 0.98 | 2026-06-26 22:05:53 · 33m 0s | |
| CSGO-6chcG-Rz2U7-93afO-oweHs-43JPJ | 13/17/7 | 77.5 | 0.97 | 2026-06-26 21:22:45 · 34m 22s | |
| CSGO-jtoeN-VKjdr-SYzSy-YMeMd-LFzQN | 11/16/2 | 49.5 | 0.66 | 2026-06-26 20:45:31 · 31m 33s | |
| CSGO-zrsSe-EpycE-ibefx-HEZTG-KdWXC | 12/16/4 | 66.2 | 0.97 | 2026-06-24 19:22:43 · 35m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.