Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JuWHG-qHtpp-YqX9j-wPuy5-PeS8N | 16/14/10 | 93.6 | 1.27 | 2026-07-06 13:41:05 · 35m 7s | |
| CSGO-G5BxS-Cm5nN-qak86-HLrxD-OA7dK | 9/18/9 | 74.5 | 0.75 | 2026-07-04 19:14:35 · 33m 23s | |
| CSGO-siFdX-cNoNc-Nwixx-q73JB-7TQ7B | 13/18/5 | 69.6 | 0.91 | 2026-07-03 07:53:04 · 37m 12s | |
| CSGO-dObsm-vyNMf-u7BzJ-tNC6n-uE26A | 29/18/4 | 83.2 | 1.44 | 2026-06-29 19:47:33 · 52m 25s | |
| CSGO-EVSjH-cBxvW-EkoG9-u9zuN-tGvjN | 19/11/8 | 112.0 | 1.68 | 2026-06-28 12:25:10 · 34m 41s | |
| CSGO-joeYF-eyoqJ-bKtAJ-9T3af-PjNpP | 18/14/6 | 93.1 | 1.32 | 2026-06-12 20:17:41 · 36m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.