Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9mLAC-6syRX-no8X5-EG6Ve-OjvvE | 14/14/5 | 83.6 | 1.13 | 2026-07-03 17:58:22 · 32m 55s | |
| CSGO-Gsuas-vZPvQ-Vrrkt-2JY2O-AwAQL | 21/19/13 | 97.7 | 1.34 | 2026-07-03 17:07:26 · 43m 2s | |
| CSGO-9OvOK-qoJRr-ExNmn-XCeFC-b99PL | 3/4/0 | 24.9 | 0.40 | 2026-07-01 19:32:14 · 10m 4s | |
| CSGO-N9Wue-v2zjL-KGsmw-QCiQ6-HVMfN | 16/17/10 | 108.3 | 1.25 | 2026-06-29 19:38:29 · 34m 42s | |
| CSGO-SWD49-XOcKe-jqsEF-Vc8nb-C6mAL | 6/9/4 | 54.8 | 0.83 | 2026-06-29 18:21:43 · 23m 39s | |
| CSGO-eaSYh-cxtNe-4m4U2-ZbFMQ-EJyXD | 21/12/7 | 104.2 | 1.74 | 2026-06-29 17:44:19 · 32m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.