Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WxPHB-GqDt9-B5AoY-PfxHY-zQJLH | 5/15/6 | 67.3 | 0.51 | 2026-07-06 20:33:05 · 22m 45s | |
| CSGO-ko3he-H2diB-x5V84-ptpvj-iP5mA | 21/15/7 | 119.3 | 1.57 | 2026-07-05 18:21:07 · 29m 35s | |
| CSGO-hQ3J4-Mc9BJ-oCmLG-jL2dK-38JzN | 13/20/6 | 66.3 | 0.81 | 2026-06-10 19:52:41 · 31m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.