Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nTL2x-mRc3A-NAPyH-45Sxh-iiQZQ | 18/13/3 | 71.3 | 1.33 | 2026-06-28 05:16:33 · 41m 8s | |
| CSGO-KyAUn-GeFkk-mimcw-aSnJR-umXML | 11/6/4 | 73.5 | 1.47 | 2026-06-28 04:39:53 · 23m 54s | |
| CSGO-U9cWF-PcutX-OCO4c-Y3Ldh-YYmQD | 16/15/1 | 108.9 | 1.24 | 2026-06-28 04:07:02 · 26m 0s | |
| CSGO-C8NO5-zAL5V-NNrHS-u5nzc-OuiTL | 24/7/1 | 126.5 | 2.29 | 2026-06-28 03:30:09 · 24m 20s | |
| CSGO-WdSGC-iDeDw-FzC6p-EFmms-n2ohH | 24/17/9 | 124.8 | 1.61 | 2026-06-28 02:42:54 · 32m 46s | |
| CSGO-ZSz7C-wOzMC-FmHL8-yV5i4-sU7CH | 39/23/5 | 145.1 | 1.87 | 2026-06-28 01:39:36 · 50m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.