Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PD5AB-hefSP-btVyY-ckn5d-w4OJM | 14/14/2 | 64.4 | 0.99 | 2026-06-29 19:50:32 · 35m 11s | |
| CSGO-4Yw5P-epqDy-VB9uZ-WkM8M-L8urD | 37/15/5 | 118.1 | 1.84 | 2026-06-27 21:52:34 · 44m 29s | |
| CSGO-DGCwc-G7Vu6-HAnFT-FPtYE-OoBhP | 24/3/1 | 147.2 | 2.55 | 2026-06-27 21:28:07 · 21m 7s | |
| CSGO-TCqjL-mrvVK-Zit3L-wYMY2-9L9PL | 7/14/1 | 49.0 | 0.40 | 2026-06-27 20:54:13 · 31m 12s | |
| CSGO-7BqFo-nehcq-DanhH-Gh2Oo-7NKDR | 18/10/3 | 107.1 | 1.52 | 2026-06-25 18:22:41 · 25m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.