Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bzhUp-UCVtJ-p3BaB-pKpfQ-HxhaB | 24/18/6 | 115.0 | 1.48 | 2026-07-04 17:24:53 · 44m 46s | |
| CSGO-mPcpG-4jy6q-PRfZQ-XPD5h-9hs8O | 12/17/4 | 62.8 | 0.78 | 2026-07-01 14:23:04 · 33m 32s | |
| CSGO-NbwD5-7MQEC-5WFJP-yCEji-DYBUM | 10/16/3 | 54.0 | 0.58 | 2026-06-16 20:52:38 · 34m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.