Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YdL6i-ckHzD-AxHxY-F8WGi-AZQhG | 23/19/3 | 99.5 | 1.29 | 2026-07-01 19:21:09 · 43m 7s | |
| CSGO-rPJmw-qUqsD-aJxOA-uzfuF-LKu8O | 14/16/2 | 75.6 | 0.94 | 2026-07-01 17:26:41 · 40m 48s | |
| CSGO-EzRNr-94rcB-4ybsz-2XhoW-rG64E | 10/1/2 | 75.6 | 1.79 | 2026-07-01 09:54:37 · 14m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.