Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TeaAS-Pavuv-LErGk-qxxJU-y68CH | 8/15/6 | 72.7 | 0.70 | 2026-06-29 16:42:12 · 25m 34s | |
| CSGO-DwRak-DBmrf-vBjDJ-uMm9z-cfP7B | 16/14/0 | 91.8 | 1.27 | 2026-06-27 11:12:13 · 21m 5s | |
| CSGO-7WUMt-Hio6B-Cx53w-LoynR-q7NQC | 25/23/9 | 95.3 | 1.22 | 2026-06-06 13:14:30 · 56m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.