Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LzF95-zQDYd-EUMru-74n5c-Njp7C | 17/15/7 | 77.6 | 1.14 | 2026-07-03 22:57:08 · 38m 30s | |
| CSGO-wSitt-RTpuN-nEZss-oQfMq-eDcEC | 15/10/6 | 108.1 | 1.49 | 2026-07-03 21:41:58 · 25m 33s | |
| CSGO-tFO9t-zVsPC-dL3qf-z84jm-yDDmQ | 15/16/5 | 90.4 | 1.04 | 2026-07-03 20:36:45 · 32m 34s | |
| CSGO-Abk7A-s87Pn-KU4Df-GPPAO-L8urD | 16/16/7 | 85.3 | 1.17 | 2026-07-03 05:39:15 · 34m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.