Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CapNw-X5ET9-u3xeE-u384m-93aNE | 22/10/5 | 82.0 | 1.65 | 2026-06-24 20:59:38 · 34m 1s | |
| CSGO-KEW4p-FHNeU-3snxe-fP6MT-iaM2G | 30/18/8 | 102.1 | 1.52 | 2026-06-18 23:05:32 · 45m 22s | |
| CSGO-89pfK-brFcq-zq7EP-oAVTN-iJWzE | 25/15/6 | 110.3 | 1.64 | 2026-06-18 16:48:57 · 35m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.