Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DT3Da-CcYeM-B6jG9-aHLis-NWqNO | 12/19/5 | 45.5 | 0.71 | 2026-06-14 18:26:40 · 35m 0s | |
| CSGO-Bykx4-VFJHd-B49Qc-v6a8b-cZrKG | 26/20/7 | 112.1 | 1.58 | 2026-06-12 22:55:49 · 39m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.