Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-6.2%Peak single-match outcome anomaly 15.4/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 8 analyzed matches reads as variance, not a pattern.
Low mean preaim 6.43° with a tight 5.51° spread across 62 ranged kills - unusually consistent crosshair placement
TeamDocks rating & ADR trend · last 8 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kZLzt-ymS8x-XpAQ3-vyfkC-My6SA | 12/21/10 | 78.9 | 0.87 | 2026-06-22 19:53:42 · 38m 13s | |
| CSGO-Dd9LS-Sbqcf-CaGfP-4DYpq-jhLfN | 21/18/8 | 98.3 | 1.41 | 2026-06-22 19:12:05 · 37m 0s | |
| CSGO-Vr3B5-cyH7y-HcVBG-RWBdD-RdNEL | 16/11/3 | 97.7 | 1.36 | 2026-06-22 18:38:15 · 31m 2s | |
| CSGO-mVkKz-9fK46-nkAMG-ObL75-wAw5G | 14/18/4 | 77.1 | 0.93 | 2026-06-17 18:56:40 · 33m 28s | |
| CSGO-PraZV-pPL6h-R4odv-GUkp4-mAd7L | 13/20/8 | 72.1 | 0.84 | 2026-06-16 20:03:48 · 37m 26s | |
| CSGO-2CWpm-KmHkd-dvD22-YxMNn-4s3cQ | 22/14/6 | 94.1 | 1.45 | 2026-06-16 19:17:21 · 43m 13s | |
| CSGO-hsTtC-hqiqt-5kxm4-zUNQy-RrSnB | 20/17/4 | 103.4 | 1.28 | 2026-06-16 18:12:29 · 42m 58s | |
| CSGO-rDRf7-uARMh-owKsj-pLkhc-VjmbN | 8/16/5 | 79.8 | 0.68 | 2026-06-15 18:43:08 · 27m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.