Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Wxtv4-kODtR-eGUrc-b4kY8-AVVzE | 27/16/5 | 107.8 | 1.80 | 2026-06-11 17:29:39 · 37m 55s | |
| CSGO-mcq2m-92zMP-9k2Ca-armD9-eAFKO | 18/13/7 | 109.1 | 1.44 | 2026-06-11 16:49:35 · 29m 47s | |
| CSGO-3fhnL-cR9mR-Z9uP2-kaYjh-htRBD | 10/14/4 | 79.4 | 0.83 | 2026-06-10 17:11:08 · 22m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.