Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jfpfC-Aefab-aVqZB-LhktY-huxwQ | 7/15/10 | 55.9 | 0.70 | 2026-07-06 16:47:07 · 31m 57s | |
| CSGO-K59Qh-5wMqZ-8QhvK-GGtyn-xrquL | 19/20/1 | 80.7 | 1.05 | 2026-07-01 18:29:30 · 33m 18s | |
| CSGO-5Kkh4-RrV45-pEibK-AmjWW-ca43L | 18/18/8 | 90.3 | 1.29 | 2026-06-30 20:34:31 · 33m 33s | |
| CSGO-MZ42A-Z8cCO-Jdd6p-UcdLS-mG64E | 10/6/3 | 60.5 | 1.21 | 2026-06-17 15:21:28 · 25m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.