Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4pOjq-HOTG5-JDhV4-uTMMR-7aUeL | 17/16/8 | 82.3 | 1.19 | 2026-07-04 22:07:23 · 40m 41s | |
| CSGO-dP9bS-PVdmJ-2O3EX-urr4R-aGn6J | 9/17/4 | 54.9 | 0.68 | 2026-07-04 20:09:58 · 35m 50s | |
| CSGO-NzDb5-yP8rF-ZCfNh-ThKkV-rRXXC | 22/16/1 | 93.2 | 1.42 | 2026-06-26 21:31:55 · 38m 1s | |
| CSGO-6rBKs-DBMpV-cqFn8-kkOFM-HoRqJ | 20/16/2 | 101.1 | 1.47 | 2026-06-26 20:58:21 · 30m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.