Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JWtCb-noUsG-cBzkt-Koeys-jDWPA | 14/6/6 | 108.0 | 1.82 | 2026-07-06 19:14:59 · 19m 36s | |
| CSGO-HhWzu-bQyRw-U7OAu-rYM3e-94n6J | 17/17/2 | 90.0 | 1.19 | 2026-07-02 19:57:44 · 28m 59s | |
| CSGO-ro2Cr-XCnnQ-MVhAW-koeEh-2iEBM | 24/16/5 | 102.0 | 1.50 | 2026-07-02 19:11:06 · 40m 16s | |
| CSGO-Hym3x-KsL3s-C5jZ7-mDzcq-e3AkE | 17/17/4 | 95.2 | 1.10 | 2026-06-26 19:16:24 · 38m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.