76561198124379604
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 7 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oSYF3-EUh66-5BZiQ-tAFpL-mxF4C | 6/15/2 | 35.4 | 0.37 | 2026-06-20 00:19:49 · 22m 13s | |
| CSGO-AF2YW-XuBzM-dDZ5M-d3zBf-5DVjM | 11/7/0 | 107.8 | 1.64 | 2026-06-19 23:54:10 · 17m 29s | |
| CSGO-M4c4C-jFWsM-7LQow-JTu4x-rquLA | 10/16/1 | 38.9 | 0.64 | 2026-06-19 23:18:20 · 27m 13s | |
| CSGO-yDwOd-eFMay-oXN9D-RWqnn-tNTWJ | 13/20/6 | 55.7 | 0.75 | 2026-06-19 00:31:32 · 33m 47s | |
| CSGO-vtRkz-H4neo-RFDuR-TiRJY-BRaJD | 9/17/3 | 52.4 | 0.75 | 2026-06-18 23:13:41 · 26m 1s | |
| CSGO-FONpZ-3RdTf-z63ww-k5WmP-p7GaA | 9/13/1 | 45.6 | 0.69 | 2026-06-18 22:35:34 · 32m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.