Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-shucY-vt3kn-roTQp-2dMNd-ztZpG | 16/12/7 | 98.0 | 1.34 | 2026-07-05 23:06:18 · 33m 11s | |
| CSGO-8yjzB-3AvfL-mQCLd-ehA3y-UqDZG | 25/11/4 | 111.3 | 1.85 | 2026-07-05 09:17:20 · 34m 5s | |
| CSGO-iKcrJ-6Q5Gm-PTKUd-vhU8Z-cF95Q | 22/16/5 | 88.7 | 1.36 | 2026-07-03 21:29:45 · 37m 30s | |
| CSGO-5xZHe-6u9pD-73F92-i3esA-sAd7L | 16/12/3 | 85.2 | 1.43 | 2026-06-28 17:12:15 · 26m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.