Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uwd8B-7KjAN-ZuS87-JjmjZ-R7pxA | 4/16/7 | 36.4 | 0.37 | 2026-07-03 19:21:01 · 33m 31s | |
| CSGO-bdF8e-PRqCu-28c73-mrkxv-RhC3J | 8/17/8 | 56.9 | 0.75 | 2026-07-03 18:39:23 · 34m 49s | |
| CSGO-5NSw5-2RMek-KV53z-nZeKE-V9jbN | de_stronghold |
20/15/7 | 91.0 | 1.32 | 2026-06-25 19:06:19 · 37m 14s |
| CSGO-375Ba-ABZtV-GM9Qv-3Fumd-5OxDK | 18/17/5 | 80.5 | 1.16 | 2026-06-25 18:24:02 · 36m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.