Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oO5BH-pnD52-yoWZv-q45SR-e7PVP | 12/9/2 | 67.5 | 1.23 | 2026-07-06 18:45:21 · 26m 19s | |
| CSGO-avdVL-K4RiF-tuHoz-dimV6-2dKTK | 17/16/1 | 68.3 | 1.07 | 2026-06-28 11:42:56 · 29m 42s | |
| CSGO-cS3tU-ew6wZ-Bm28N-JQbc3-dfVvD | 15/16/0 | 70.5 | 1.02 | 2026-06-22 20:16:19 · 28m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.