Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-C5FM5-q8OkJ-TXbuh-8GyZL-hbRuK | 19/9/10 | 136.7 | 1.93 | 2026-07-01 19:56:42 · 25m 42s | |
| CSGO-JmGsX-dEqmj-5xHcH-DcPJQ-LmztJ | 10/10/5 | 78.1 | 1.10 | 2026-06-30 17:30:28 · 19m 50s | |
| CSGO-Urcfw-bMKjh-HyxWJ-2Ucrk-r46KQ | 11/18/3 | 50.1 | 0.69 | 2026-06-30 16:23:15 · 39m 58s | |
| CSGO-e3N6a-BmQSw-LWpmf-hGa7h-LiHvM | 11/15/5 | 82.1 | 0.95 | 2026-06-28 21:03:36 · 24m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.