Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LWRBX-5KcmJ-jvzKP-mE6Tc-pkiaB | 20/16/5 | 78.0 | 1.21 | 2026-06-21 00:31:55 · 35m 55s | |
| CSGO-znCPh-sb3kr-kaO9a-HBwe9-eympQ | 16/18/1 | 81.8 | 1.05 | 2026-06-11 13:39:53 · 27m 20s | |
| CSGO-RRZmk-9LCiM-kTB6V-t2B8f-aYK9P | 22/18/13 | 117.3 | 1.52 | 2026-06-08 18:39:13 · 32m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.