Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZYwXV-oNMFS-tGYwa-KbKNo-LsXfE | 12/19/2 | 54.6 | 0.83 | 2026-07-05 07:59:22 · 41m 11s | |
| CSGO-LbHmW-93HTO-AUUCW-ePqBV-UGOJM | 7/13/3 | 40.0 | 0.73 | 2026-07-05 07:23:31 · 28m 9s | |
| CSGO-rj6ca-Cjzob-MYFZ8-zW3PE-NyCJC | 16/20/8 | 63.1 | 0.98 | 2026-07-04 17:37:54 · 37m 22s | |
| CSGO-CdAeb-dNjY4-SRfM3-wLQsf-LZieC | 7/18/3 | 26.4 | 0.50 | 2026-07-04 16:25:49 · 34m 6s | |
| CSGO-yASCC-oE6kM-KsJ6Z-2eJZc-pkiaB | 7/14/2 | 34.5 | 0.55 | 2026-07-03 17:36:15 · 32m 16s | |
| CSGO-MbV9o-V75h2-He2ct-2JGa9-nKMkO | 1/14/3 | 27.3 | -0.09 | 2026-07-03 17:08:35 · 20m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.