Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Dpezz-saf8d-qtnEG-3zNVn-HOH8D | 13/17/4 | 66.7 | 0.84 | 2026-06-23 20:19:28 · 43m 10s | |
| CSGO-WGihJ-ubwje-Y5hcM-vk3xw-YBLDR | 14/9/7 | 87.9 | 1.38 | 2026-06-23 19:34:24 · 32m 49s | |
| CSGO-SezaO-oWPv2-rMUrC-yyBUz-h2VjM | 16/15/2 | 61.4 | 0.97 | 2026-06-23 18:43:55 · 47m 36s | |
| CSGO-7m9wE-3MazE-noOE8-VAPCv-YMnfO | 15/14/8 | 74.1 | 1.08 | 2026-06-23 18:06:02 · 34m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.