Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JwZXh-TFovs-YsGFW-FbAZT-HRz6A | 10/15/5 | 61.6 | 0.72 | 2026-07-05 18:37:18 · 32m 47s | |
| CSGO-8PKLH-XEJzu-KJ4UU-Uyprq-JttiB | 5/16/7 | 50.9 | 0.49 | 2026-07-01 16:07:25 · 33m 36s | |
| CSGO-2mwVG-MwOvV-sjLoB-xUJHm-iXc3K | 17/14/5 | 87.4 | 1.36 | 2026-06-27 16:56:40 · 38m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.